iPhone3gs Guide

  • Increase font size
  • Default font size
  • Decrease font size
Home How to How to Create Your First iPhone Application



Please check our new website

iPhoneHall.com

How to Create Your First iPhone Application

E-mail Print PDF

What if you had a nickle for every time you heard: "I have the perfect idea for a great application!"? It’s the buzz on the street. The iPhone has created unprecedented excitement and innovation from people both inside and outside the software development community. Still for those outside the development world, the process is a bit of a mystery.

This how-to guide is supposed to walk you through the steps to make your idea for an iPhone app a reality. This post presents various ideas, techniques, tips, and resources that may come in handy if you are planning on creating your first iPhone application.

1. Have an idea – a Good Idea

How do you know if your idea is a good one? The first step is to even care if your idea is solid; and the second step is to answer the question does it have at least one of the indicators of success?

 

do not press Does your app solve a unique problem? Before the light bulb was invented, somebody had to shout out “Man, reading by candlelight sucks!” Figure out what sucks, and how your app can make the life of its user more comfortable.
do not press Does the app serve a specific niche? Though there aren’t any stats on the App Store search, the usage of applications is certainly growing with the explosion of App Store inventory. Find a niche with ardent fans (pet lovers, for example) and create an app that caters to a specific audience.
do not press Does it make people laugh? This is a no-brainer. If you can come up with something funny, you are definitely on the right track and your idea may be the golden one. Heck, I hit a red “do not press” button for 5 minutes yesterday.
do not press Are you building a better wheel? Are there existing successful apps that lack significant feature enhancements? Don’t be satisfied with just a wine list, give sommeliers a way to talk to their fans!
do not press Will the app be highly interactive? Let’s face it, most of us have the attention span of a flea. Successful games and utilities engage the user by requiring action!

Action: Does your app fall in to one of these categories? If yes, it’s just about time to prepare the necessary tools.

2. Tools Checklist

Below is a list of items you’ll need (*starred items are required, the rest are nice-to-have’s):

  • join the Apple iPhone Developer Program ($99) *
  • get iPhone or iPod Touch *
  • get an Intel-based Mac computer with Mac OS X 10.5.5,
  • prepare a Non-Disclosure Agreement (here’s a sample) *
  • download and install the latest version of the iPhone SDK if you don’t already have it.
  • a spiral bound notebook*

Action: Load up on your required supplies.

3. What Are You Really Good At?

What skills do you bring to the table? Are you a designer whose brain objects to Objective C? A developer who can’t design their way out of a paper sack? Or maybe you are neither, but an individual with an idea you’d like to take to the market? Designing a successful iPhone application is a lot like starting a small business. You play the role of Researcher, Project Manager, Accountant, Information Architect, Designer, Developer, Marketer and Advertiser – all rolled into one.

Remember what all good entrepreneurs know – it takes a team to make a product successful. Don’t get me wrong, you certainly can do it all. But you can also waste a lot of time, energy and sanity in the process. Don’t go crazy, reference the checklist below and ask yourself: What roles are the best fit for you to lead? Then find other talented people to fill in the gaps. The infusion of additional ideas can only enrich the product!

Skills Checklist

  • Ability to Discern what works/doesn’t work in existing iPhone Apps
  • Market research
  • Outlining App Functionality (Sitemap Creation)
  • Sketching
  • GUI Design
  • Programming (Objective C, Cocoa) (we assume here that we are creating a native application)
  • App Promotion and Marketing

Remember to have contractors sign your non-disclosure agreement. Having a contract in place tells your contractor "I’m a professional that takes my business and this project seriously. Now don’t go runnin’ off with this idea."

Action: Select skills that are a good fit for you to lead. For those roles where you cannot lead, hire professionals.

4. Do Your Homework: Market Research

Market research is a fancy way of saying "Look at what other people are doing and don’t make the same mistakes." Learn from the good, bad and ugly in the App Store. Coming up with creative solutions in the app concept development and design starts with analyzing other (maybe similar) applications. Even if you encounter a lot of poorly designed apps, your mind will reference these examples of what not to do.

good bad and ugly

Action: Answer these questions:

  • What problem does your app solve?
  • What products have you seen that perform a similar task?
  • How do successful apps present information to users?
  • How can you build on what works and make it unique?
  • What value does your app bring to your audience?

5. Know the iPhone/iPod Touch UI

If you want to create an iPhone app, you need to understand the capabilities of the iPhone and its interface. Can you shoot a .45 caliber bullet out of your iPhone? No. Can you shoot videos? Yes!

The good news is that you don’t have to memorize the encyclopedic Apple User Interface Guidelines to get a feel for what works and what doesn’t in iPhone Apps. Download and play with as many apps as you can, and think about what functionality you want to include in your product.

Take note of:

  • How do well-designed apps navigate from screen to screen?
  • How do they organize information?
  • How MUCH information do they present to the user?
  • How do they take advantage of the iPhone’s unique characteristics: the accelerometer, swiping features, pinch, expand and rotate functions?

Action: Download the Top 10 apps in every category and play with all of them. Review the Apple Guidelines for UI design and list at least 5 features you’d like to incorporate into your app.

6. Determine "Who will use your app?"

We assume here that you’ve already determined that your app will bring value and that you will have a raging audience for your app. Well, fine, they are raging fans, but who are they really? What actions will they take to achieve their goals within the app?

If it’s a game, maybe they want to beat their high score. Or perhaps they are a first time player – how will their experience differ from someone who is getting a nice case of brain-rot playing your game all day?

If it’s a utility app, and your audience wants to find a coffee shop quickly, what actions will they take within the app to find that coffee shop? Where are they when they’re looking for coffee? Usually in the car! Do present an interface that requires multiple taps, reading and referencing a lot? Probably not! This is how thinking about how real-life intersects design.

Action: Line item out the different types of people who will use your app. You can even name them if you want to make the scenarios you draw out as real as possible.

7. Sketch Out Your Idea

And by "sketch" I mean literally sketch. Line out a 9-rectangle grid on an 8.5 x 11 sheet of paper and get to sketching!

Ask yourself:

  • What information does each screen need to present?
  • How can we take the user from point A to point B to point C?
  • How should elements on the screen be proportioned or sized in relation to each other (i.e. is this thing even tap-able?)

iPhone Sketch
Image credit: Cultured Code

Thumbnailing your ideas on paper can push your creativity far beyond where your imagination might stagnate working in an sketching application! You can also buy the iPhone Stencil Kit to quickly sketch out iPhone UI prototypes on paper.

Action: Create at least one thumbnail page of your application per screen. Experiment with various navigational schemes, the text you put on buttons, and how screens connect. If you want to transfer your sketches into digital format, iPlotz is a good tool to check out.

8. Time for Design

iphone gui

If you are a designer, download the iPhone GUI Photoshop template or our iPhone PSD Vector Kit. Both are collections of iPhone GUI elements that will save you a lot of time in getting started. If you’ve solidified your layout during sketching, drawing up the screens will be less of a layout exercise and more about the actual design of the app.

If you are not a designer, hire one! It’s like hiring an electrician to do electrical work. You can go to Home Depot and buy tools to try it yourself, but who wants to risk getting zapped? If you’ve followed steps 1–3, you’ll have everything you need for a designer to get started.

When looking for a designer, try to find someone who has experience designing for mobile devices. They may have some good feedback and suggested improvements for your sketches. A few places to look for designers: Coroflot, Crowdspring, eLance. When posting your job offer, be very specific about your requirements, and also be ready to review a lot of portfolios.

Action: If you are a designer, get started in Photoshop. If you are not a designer, start interviewing designers for your job.

9. Programming

xcode

Even though this how-to is sequential, it’s a good idea to get a developer on board at the same time when you line up design resources. Talking with a developer sooner than later will help you scope out a project that is technically feasible and within your budget.

If you are a Objective C/Cocoa developer crack, open Xcode and get started! A few forums to join if you haven’t already:

If you are not a developer, you know what to do – find one! Specify the type of app you want to produce – whether it is a game, utility or anything else. Each type usually requires a different coding skill set. A few places to look for developers: Odesk, iPhoneFreelancer, eLance and any of the forums listed above.

10. Submit your application to Apple Store

OK, so how do you submit your application to Apple Store now? The process of compiling your application and publishing the binary for iTunes Connect can be difficult for anyone unfamiliar with XCode. If you are working with a developer, ask them to help you:

  • Create your Certificates
  • Define your App ID’s
  • Create your Distribution Provisioning Profile
  • Compile the application
  • Upload to iTunes Connect

Action: If you are a developer, map out a development timeline and get started. If you are not a developer, start interviewing devs for your job.

11. Promote Your App

If a tree falls in the middle of the woods and nobody was around to hear it does it make a sound? Apps can sit in the store unnoticed very easily. Don’t let this happen to you. Be ready with a plan to market your app. In fact, be ready with many plans to market your app. Be ready to experiment, some ideas will work, others won’t.

Strategies for maintaining/boosting app sales:

  • Incorporating social media. If your users make the high score on his or her favorite game, it is a good idea to make it easy for the user to post it to Facebook or Twitter. Think about how your app can incorporate social media and build that functionality into your app. At a minimum, set up a fan page for your app on Facebook and Twitter and use them as platforms to communicate with your users and get feedback on your app.
  • Pre-launch promotion. Start building buzz about your app before it has launched. E-mail people who write about things that relate to your app and see if they will talk up the upcoming release of your app.
  • Plan for multiple releases. Don’t pack your app with every single feature you want to offer in the very first release. Make your dream list for the app and make sure that the app is designed to incorporate all of the features at some time in the future. Then periodically drop new versions of the app to boost app store sales.

Action: Make a list of 20 promotional strategies that target the audience for your app. Take action on them yourself or hire someone who can!

11. Stay Focused and Don’t Give Up!

It’s easy when you are working on your first app to get all AppHappy, dreaming up a zillion new app-ideas. Dream, but don’t get sidetracked by new ideas. Your first app needs to make a big splash and getting involved in too many projects at once can dilute your passion for making your first application a success.

Action: Get out there and go kick some app!
Via; SM

 



Please check our new website

iPhoneHall.com

Follow Us






Please check our new website

iPhoneHall.com

Featured

How to Jailbreak iPhone 3GS OS 3.0 with Purplera1n on Windows

The wait for iPhone 3GS owners is over now as first tool Purplera1n to Jailbreak iPhone 3G S OS 3.0 has been released by GeoHot. However Mac users will be disappointed as Purplera1n is only for Windows as of now. Purplera1n uses iBoot Environmental Variable Overflow present in iPhone 3GS bootrom to inject code to jailbreak iPhone 3GS. Purplera1n is fairly simple to use to jailbreak iPhone 3G OS 3.0. Here we have got simple guide on how to jailbreak iPhone 3GS 3.0 using Purplera1n on Windows.... Read more...

How to set a custom iPhone ringtone

Now that you have your iPhone, you are ready to set up your own custom iPhone ringtone. With the iPhone, you can set a ringtone for default calls and a specific ringtone for anyone in your contact list, and the iPhone comes with a whole list of ringtones already installed.  How to set your default iPhone ringtone Tap the Settings icon on your iPhone home screen.Tap Sounds to go to the Sounds settings menu.Tap Ringtone to get a list of ring tones.Tap the ringtone you want to use. Any... Read more...

One way to create YouTube 'QuickLists' on the iPhone

I like to chill and view a number of Youtube videos at the end of the day using my iPhone. Until Apple releases iPhone OS 3.0 and updates the YouTube app to let you log in to your account, you can't use QuickLists to mark videos on your Mac for later viewing on the iPhone. So I created a simple workaround. I have a Mobile Me account which updates my bookmarks regularly. So I created a bookmark folder on my bookmarks bar on my Mac, and simply drag in the YouTube video URLs of those clips I want... Read more...

Disable 3G on the iPhone 3G For More Talk but Less Speed

Apple rates the iPhone 3G’s talk time at 5 hours over the high-speed 3G network. While the call quality seems vastly improved due to more data being passed through the 3G pipe, some of the more chatty among us may find that 3G isn’t just fast — it’s non-user-replaceable-battery draining fast!   Don’t care as much about speed and clarity as you do sheer volume of talk time? Or what if you’re just in an area that’s not (yet?) covered by 3G? You’re in luck! Apple has provided... Read more...

Get the most out of your iPhone batteryGet the most out of your iPhone battery

A number of complaints regarding the iPhone 3GS' battery have surfaced on Apple's discussion board since the handset's June 19 launch. Given Apple's promises of a faster and longer lasting iPhone, it's understandable that 3GS users, particularly those who have made the jump from the previous models, have higher expectations. Preliminary battery testing on our iPhone 3GS review model showed positive results, but we won't know the whole story until CNET Labs finishes its tests. Until that time, I... Read more...

Where To Download iPhone Firmware Files From

Below you can find the direct links to the iPhone Firmware Files for every released firmware version. Please note that if you use Safari you must disable the auto unzip feature. It may be easier to just use Firefox!   1.0.0: iPhone1,1_1.0_1A543a_Restore.ipsw1.0.1: iPhone1,1_1.0.1_1C25_Restore.ipsw1.0.2: iPhone1,1_1.0.2_1C28_Restore.ipsw1.1.1: iPhone1,1_1.1.1_3A109a_Restore.ipsw1.1.2: iPhone1,1_1.1.2_3B48b_Restore.ipsw1.1.3: iPhone1,1_1.1.3_4A93_Restore.ipsw1.1.4:... Read more...

Free iPhone business opportunities report

Those that sense that there’s lots of money to be made in the emerging iPhone industry are probably right, but few know where it is exactly.   Well, if you’re looking into the iPhone as a business venue, check out a new free report that was commissioned by the International Centre for Digital Content (ICDC) in Q3 2008 nd written by Kisky Netmedia. This 40 page report, called “The Amazing iPhone”, covers terms of developing for iPhone as a new business strategy, or as a new... Read more...

UltraTips to Deal with UltraSn0w Issues

Dev-Team has recently updated their UltraSn0w to 0.9 version to address many issues in the earlier version. But some of them, freeing users with iPhone UltraSn0w are still problems. To address these questions, the Dev-Team has posted the following UltraTips:         * Unusual depletion of the battery is almost always caused by people who choose to "Restore from backup" instead of "as the installer new iPhone" when iTunes asks you to. This is not caused by either the jailbreak or... Read more...

Force Quit, Hard Reset

The iPhone is pretty darned simple and stable, but it’s still a computer. In times of troubleshooting, these tips may come in handy: Force quit a program. Press and hold the Home button for six seconds to force-quit a program that seems to be stuck. Hard reset. If the entire iPhone locks up—it can happen—press and hold both the Home button and the Sleep/Wake switch for eight seconds. You’ll see the screen go black, and then the Apple logo appears as the iPhone reboots. 

Selling your iPhone 3G: Cha-ching!

Apple and AT&T aren't the only ones who can make a little money off selling iPhones. You can, too. Apparently, there's still a fairly robust resale market for the iPhone 3G -- even after Apple dropped it's price by a $100 a few weeks back. Just check out eBay: you'll see prices all over the map -- yet pretty generous -- for used 3G phones. Some are even making a profit on selling their used iPhones.   Mind you, Apple cut the price of the 3G version to $99 for the 8GB model, while the... Read more...



What is your favorite Apple product?
 

Now online: